Instant rigging, flocking and bullet dynamics comes to LightWave in new version.

New Genoma rigging system for Modeler, soft-body Bullet Dynamics, modeling enhancements and interchange support for After Effects and GoZ FiberMesh create a robust end-to-end pipeline.  The LightWave 3D Group has announced LightWave 11.5. Delivered as a complete 3D pipeline, LightWave 11.5 includes many new features to streamline productivity, including a new Genoma character animation and rigging system for Modeler, predator and prey flocking, Instancing, soft-body Bullet Dynamics, interchange support for Adobe After Effects and Pixologic’s GoZ Fiber Mesh, major workflow enhancements, and more.

“LightWave 11.5 elevates artistic freedom with innovative new features and workflow enhancements that are designed to streamline productivity,” said Rob Powers, president, LightWave 3D Group. “From fast interactive stereoscopic rendering in the VPR to physically accurate hard-body and soft-body Bullet Dynamics, LightWave 11.5 continues to reinforce its leadership position as an end-to-end pipeline.LightWave 11.5’s new features and enhancements include:

Genoma is a new modular instant-rigging system that can be used to quickly rig a simple biped or quadruped for animation in Modeler without the need for specialized rigging tools. It offers modular rig presets that consist of skeletal parts such as spines, wings, arms, legs, hands and feet. Complete rigs for biped and quadrupeds can easily be customized using Genoma.

New functionality and architectural advancements in Modeler allow for faster interactivity, performance, and tool development. LightWave 11.5 introduces many new tools like UV Unwrap, Edit Edges, Place Mesh, Slice, Thicken and Heat Shrink that emphasize the system’s power and lay the groundwork for future third-party modeling tool development. Bullet now includes soft-body dynamics for effects such as cloth, rubber, jelly or other deforming properties. Bullet meshes are also now reactive to bone deformations and wind forces can also be added for rippling effects.

A specialized particle system that allows items to move in very organic ways, Flocking offers new prey and predator behaviors that allow flocks to chase other flocks or have flocking agents seek out and chase the closest prey. Neutral flocks do not chase but still affect other agents for collision avoidance. Other new features include Plane, Pursuit and Arrive directors and the addition of node controls.

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