Replace Texture Extension 3ds Max Script
Replace Texture Extension 3ds Max Script
- Replace texture file extensions (e.g., .dds to .tga, .tga to .jpg, etc.)
- Fix missing textures by searching in a specified folder
- Enable "Show Texture in Viewport" for all processed materials
- 3ds max 2020+
Supports Standard 3ds Max Materials (Standard, Physical, MultiMaterial), V-Ray Materials, Arnold and Corona Materials, Works with any map that uses standard filenames. Dynamically detects textures with filenames and replaces the extensions.
Installation
- Run from Scripting → Run Script (Or) Drag the .ms file into 3ds Max viewport.
- Create toolbar button.
- Go to Customize → Customize User Interface
- Select Category: "Animium Tools"
- Drag "Replace Tex Ext" to your toolbar
- Copy the icons (.bmp files) to [3ds max Root folder]\UI_ln\Icons and [3ds max Root folder]\UI_ln\IconsDark