<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	xmlns:media="http://search.yahoo.com/mrss/">

<channel>
	<title>tutorial &#8211; Animium 3D Models</title>
	<atom:link href="https://animium.com/tag/tutorial/feed" rel="self" type="application/rss+xml" />
	<link>https://animium.com</link>
	<description>3D Models and Motion Capture files</description>
	<lastBuildDate>Sun, 06 Jul 2014 02:39:07 +0000</lastBuildDate>
	<language>en-US</language>
	<sy:updatePeriod>
	hourly	</sy:updatePeriod>
	<sy:updateFrequency>
	1	</sy:updateFrequency>
	

<image>
	<url>https://res.cloudinary.com/animium/w_32,h_32,c_fit/3dmodels/2019/11/favicon.ico</url>
	<title>tutorial &#8211; Animium 3D Models</title>
	<link>https://animium.com</link>
	<width>32</width>
	<height>32</height>
</image> 
	<item>
		<title>Animate with Reaction Manager in 3ds max</title>
		<link>https://animium.com/2014/07/animate-with-reaction-manager-in-3ds</link>
					<comments>https://animium.com/2014/07/animate-with-reaction-manager-in-3ds#comments</comments>
		
		<dc:creator><![CDATA[admin]]></dc:creator>
		<pubDate>Sat, 05 Jul 2014 09:00:00 +0000</pubDate>
				<category><![CDATA[3D Tutorials]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[3dsmax]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[character]]></category>
		<category><![CDATA[reaction manager]]></category>
		<category><![CDATA[rigging]]></category>
		<category><![CDATA[tutorial]]></category>
		<guid isPermaLink="false">http://animium.com/2010/10/animate-with-reaction-manager-in-3ds-max/</guid>

					<description><![CDATA[<p><img src="https://animium.com/wp-content/uploads/2012/10/file.jpg" width="450" height="164" /></p>Reaction Manager is an interesting tool that simplifies certain complex process of animating in 3ds max. In this tutorial lets get the basic idea of what Reaction Manager is. This is what we are going to do. We will animate a few set of bones to simulate the fingers in our hand. This tutorial will...<div class="read-more-link"><a href="https://animium.com/2014/07/animate-with-reaction-manager-in-3ds">Read More</a></div>]]></description>
		
					<wfw:commentRss>https://animium.com/2014/07/animate-with-reaction-manager-in-3ds/feed</wfw:commentRss>
			<slash:comments>2</slash:comments>
		
		
		<media:content medium="image" url="https://animium.com/wp-content/uploads/2012/10/file.jpg" width="450" height="164" />	</item>
		<item>
		<title>Translucent Shader in 3ds max</title>
		<link>https://animium.com/2011/10/translucent-shader-in-3ds-max</link>
					<comments>https://animium.com/2011/10/translucent-shader-in-3ds-max#respond</comments>
		
		<dc:creator><![CDATA[admin]]></dc:creator>
		<pubDate>Sun, 02 Oct 2011 07:35:31 +0000</pubDate>
				<category><![CDATA[3D Tutorials]]></category>
		<category><![CDATA[3dsmax]]></category>
		<category><![CDATA[lighting]]></category>
		<category><![CDATA[materials]]></category>
		<category><![CDATA[rendering]]></category>
		<category><![CDATA[shader]]></category>
		<category><![CDATA[simulation]]></category>
		<category><![CDATA[spot light]]></category>
		<category><![CDATA[translucent]]></category>
		<category><![CDATA[tutorial]]></category>
		<category><![CDATA[volume light]]></category>
		<guid isPermaLink="false">http://www.animium.com/?p=2039</guid>

					<description><![CDATA[<p><img src="https://animium.com/wp-content/uploads/2011/10/translucent_shader13.jpg" width="500" height="164" /></p>Lighting and Rendering is a complex task in 3D animation as it involves proper understanding of the behaviour of light and its interaction with objects in the environment. Some of the complex lighting involves Raytracing, Reflection, Global Illumination, Ambient Occlusion, Translucency etc. The Translucent shader in 3ds Max helps in the simulation of objects like...<div class="read-more-link"><a href="https://animium.com/2011/10/translucent-shader-in-3ds-max">Read More</a></div>]]></description>
		
					<wfw:commentRss>https://animium.com/2011/10/translucent-shader-in-3ds-max/feed</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
		<media:content medium="image" url="https://animium.com/wp-content/uploads/2011/10/translucent_shader13.jpg" width="500" height="164" />	</item>
		<item>
		<title>Flag animation in 3ds Max</title>
		<link>https://animium.com/2011/03/flag-animation-in-3ds-max</link>
					<comments>https://animium.com/2011/03/flag-animation-in-3ds-max#comments</comments>
		
		<dc:creator><![CDATA[admin]]></dc:creator>
		<pubDate>Mon, 28 Mar 2011 07:37:22 +0000</pubDate>
				<category><![CDATA[3D Tutorials]]></category>
		<category><![CDATA[3ds max]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[defelctors]]></category>
		<category><![CDATA[dynamic]]></category>
		<category><![CDATA[flag]]></category>
		<category><![CDATA[simulation]]></category>
		<category><![CDATA[tutorial]]></category>
		<category><![CDATA[wind]]></category>
		<guid isPermaLink="false">http://www.animium.com/?p=1681</guid>

					<description><![CDATA[<p><img src="https://animium.com/wp-content/uploads/2011/03/flag71.jpg" width="185" height="164" /></p>Flex Modifier - Part2 Flex Modifier as discussed in the tutorial Flex Modifier in 3ds max - Part1 can be combined with Space warps and Deflectors in 3ds Max to simulate realistic animations and collisions. In this tutorial we will animate a flag using Wind Space warp with Flex Modifier. To get a basic idea...<div class="read-more-link"><a href="https://animium.com/2011/03/flag-animation-in-3ds-max">Read More</a></div>]]></description>
		
					<wfw:commentRss>https://animium.com/2011/03/flag-animation-in-3ds-max/feed</wfw:commentRss>
			<slash:comments>2</slash:comments>
		
		
		<media:content medium="image" url="https://animium.com/wp-content/uploads/2011/03/flag71.jpg" width="185" height="164" />	</item>
		<item>
		<title>Flex Modifier in 3ds Max &#8211; Part1</title>
		<link>https://animium.com/2011/02/flex-modifier-in-3ds-max-part1</link>
					<comments>https://animium.com/2011/02/flex-modifier-in-3ds-max-part1#respond</comments>
		
		<dc:creator><![CDATA[admin]]></dc:creator>
		<pubDate>Fri, 25 Feb 2011 16:36:13 +0000</pubDate>
				<category><![CDATA[3D Tutorials]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[3ds max]]></category>
		<category><![CDATA[character animation]]></category>
		<category><![CDATA[flex]]></category>
		<category><![CDATA[modifier]]></category>
		<category><![CDATA[rigging]]></category>
		<category><![CDATA[secondary motion]]></category>
		<category><![CDATA[tutorial]]></category>
		<guid isPermaLink="false">http://www.animium.com/?p=1635</guid>

					<description><![CDATA[<p><img src="https://animium.com/wp-content/uploads/2011/02/flex.gif" width="200" height="164" /></p>Creation of 3D characters and animating them in a realistic way requires a lot of skill. One of the principles of traditional animation is the use of secondary motion to achieve realism. secondary motion is a technique where the illusion of weight and realistic movement is greatly improved by having the extremities of a moving...<div class="read-more-link"><a href="https://animium.com/2011/02/flex-modifier-in-3ds-max-part1">Read More</a></div>]]></description>
		
					<wfw:commentRss>https://animium.com/2011/02/flex-modifier-in-3ds-max-part1/feed</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
		<media:content medium="image" url="https://animium.com/wp-content/uploads/2011/02/flex.gif" width="200" height="164" />	</item>
		<item>
		<title>Shell Modifier in 3dsmax</title>
		<link>https://animium.com/2009/02/shell-modifier-in-3dsmax</link>
					<comments>https://animium.com/2009/02/shell-modifier-in-3dsmax#respond</comments>
		
		<dc:creator><![CDATA[admin]]></dc:creator>
		<pubDate>Mon, 09 Feb 2009 19:16:00 +0000</pubDate>
				<category><![CDATA[3D Tutorials]]></category>
		<category><![CDATA[3dsmax]]></category>
		<category><![CDATA[modelling]]></category>
		<category><![CDATA[modifiers]]></category>
		<category><![CDATA[tutorial]]></category>
		<guid isPermaLink="false">http://animium.com/2009/02/shell-modifier-in-3dsmax/</guid>

					<description><![CDATA[<p><img src="https://animium.com/wp-content/uploads/2012/10/shell1.jpg" width="400" height="164" /></p>Many of us would have faced the problem of polygon flipping while importing .3ds or .obj files. In this tutorial I am going to simulate the polygon flipping scenario and a way to rectify it. The Shell modifier in max is useful in achieving this. Polygon flipping is basically the direction of normals facing the...<div class="read-more-link"><a href="https://animium.com/2009/02/shell-modifier-in-3dsmax">Read More</a></div>]]></description>
		
					<wfw:commentRss>https://animium.com/2009/02/shell-modifier-in-3dsmax/feed</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
		<media:content medium="image" url="https://animium.com/wp-content/uploads/2012/10/shell1.jpg" width="400" height="164" />	</item>
		<item>
		<title>Add Details to your 3d models with Normal Maps</title>
		<link>https://animium.com/2009/02/add-details-to-your-3d-models-with</link>
					<comments>https://animium.com/2009/02/add-details-to-your-3d-models-with#respond</comments>
		
		<dc:creator><![CDATA[admin]]></dc:creator>
		<pubDate>Wed, 04 Feb 2009 13:40:00 +0000</pubDate>
				<category><![CDATA[3D Tutorials]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[lowpoly]]></category>
		<category><![CDATA[mapping]]></category>
		<category><![CDATA[modelling]]></category>
		<category><![CDATA[normal]]></category>
		<category><![CDATA[tutorial]]></category>
		<guid isPermaLink="false">http://animium.com/2009/02/add-details-to-your-3d-models-with-normal-maps/</guid>

					<description><![CDATA[<p><img src="https://animium.com/wp-content/uploads/2012/10/tyr_nonorm.jpg" width="400" height="164" /></p>Modeling an Object in 3D requires a lot of skill and patience, that too a detailed model requires lot of time in every aspect such as modeling, texturing and rendering. But nowadays most of the 3D games present us with ultimate realism and performance in realtime. How is this possible for the game engine to...<div class="read-more-link"><a href="https://animium.com/2009/02/add-details-to-your-3d-models-with">Read More</a></div>]]></description>
		
					<wfw:commentRss>https://animium.com/2009/02/add-details-to-your-3d-models-with/feed</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
		<media:content medium="image" url="https://animium.com/wp-content/uploads/2012/10/tyr_nonorm.jpg" width="400" height="164" />	</item>
		<item>
		<title>Animate car wheels through Wire Parameter</title>
		<link>https://animium.com/2008/12/animate-car-wheels-through-wire</link>
					<comments>https://animium.com/2008/12/animate-car-wheels-through-wire#respond</comments>
		
		<dc:creator><![CDATA[admin]]></dc:creator>
		<pubDate>Sat, 20 Dec 2008 14:05:00 +0000</pubDate>
				<category><![CDATA[3D Tutorials]]></category>
		<category><![CDATA[3ds max]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[car]]></category>
		<category><![CDATA[tutorial]]></category>
		<guid isPermaLink="false">http://animium.com/2008/12/animate-car-wheels-through-wire-parameter/</guid>

					<description><![CDATA[<p><img src="https://animium.com/wp-content/uploads/2012/10/wp1.jpg" width="300" height="164" /></p>Wire Parameters in 3dsmax is a powerful feature that makes animating objects simple. In this step by strep 3d tutorial lets see how to use this feature to animate a simple teapot car. The teapot car is made out of a teapot and four cylinders for tyres as shown below. Now, when the car moves...<div class="read-more-link"><a href="https://animium.com/2008/12/animate-car-wheels-through-wire">Read More</a></div>]]></description>
		
					<wfw:commentRss>https://animium.com/2008/12/animate-car-wheels-through-wire/feed</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
		<media:content medium="image" url="https://animium.com/wp-content/uploads/2012/10/wp1.jpg" width="300" height="164" />	</item>
	</channel>
</rss>
