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	<title>modelling &#8211; Animium 3D Models</title>
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		<title>Blueprint of 1937 Alfa Romeo 12C Cabriolet</title>
		<link>https://animium.com/2009/10/blueprint-1937-alfa-romeo-12c-cabriolet</link>
					<comments>https://animium.com/2009/10/blueprint-1937-alfa-romeo-12c-cabriolet#comments</comments>
		
		<dc:creator><![CDATA[admin]]></dc:creator>
		<pubDate>Mon, 12 Oct 2009 17:07:00 +0000</pubDate>
				<category><![CDATA[Car Blueprints]]></category>
		<category><![CDATA[blueprint]]></category>
		<category><![CDATA[modelling]]></category>
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					<description><![CDATA[<p><img src="https://animium.com/wp-content/uploads/2012/10/alfa-romeo-12-c-37_tn.png" width="320" height="164" /></p>Blueprint of 1937 Alfa Romeo 12C Cabriolet car model Image Dimensions: 1000 x 482 pixels. Download More 3d models Add Details to your 3d models with Normal Maps Shell Modifier in 3dsmax]]></description>
		
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		<title>Shell Modifier in 3dsmax</title>
		<link>https://animium.com/2009/02/shell-modifier-in-3dsmax</link>
					<comments>https://animium.com/2009/02/shell-modifier-in-3dsmax#respond</comments>
		
		<dc:creator><![CDATA[admin]]></dc:creator>
		<pubDate>Mon, 09 Feb 2009 19:16:00 +0000</pubDate>
				<category><![CDATA[3D Tutorials]]></category>
		<category><![CDATA[3dsmax]]></category>
		<category><![CDATA[modelling]]></category>
		<category><![CDATA[modifiers]]></category>
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					<description><![CDATA[<p><img src="https://animium.com/wp-content/uploads/2012/10/shell1.jpg" width="400" height="164" /></p>Many of us would have faced the problem of polygon flipping while importing .3ds or .obj files. In this tutorial I am going to simulate the polygon flipping scenario and a way to rectify it. The Shell modifier in max is useful in achieving this. Polygon flipping is basically the direction of normals facing the...<div class="read-more-link"><a href="https://animium.com/2009/02/shell-modifier-in-3dsmax">Read More</a></div>]]></description>
		
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		<title>Add Details to your 3d models with Normal Maps</title>
		<link>https://animium.com/2009/02/add-details-to-your-3d-models-with</link>
					<comments>https://animium.com/2009/02/add-details-to-your-3d-models-with#respond</comments>
		
		<dc:creator><![CDATA[admin]]></dc:creator>
		<pubDate>Wed, 04 Feb 2009 13:40:00 +0000</pubDate>
				<category><![CDATA[3D Tutorials]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[lowpoly]]></category>
		<category><![CDATA[mapping]]></category>
		<category><![CDATA[modelling]]></category>
		<category><![CDATA[normal]]></category>
		<category><![CDATA[tutorial]]></category>
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					<description><![CDATA[<p><img src="https://animium.com/wp-content/uploads/2012/10/tyr_nonorm.jpg" width="400" height="164" /></p>Modeling an Object in 3D requires a lot of skill and patience, that too a detailed model requires lot of time in every aspect such as modeling, texturing and rendering. But nowadays most of the 3D games present us with ultimate realism and performance in realtime. How is this possible for the game engine to...<div class="read-more-link"><a href="https://animium.com/2009/02/add-details-to-your-3d-models-with">Read More</a></div>]]></description>
		
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