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	<title>3dsmax &#8211; Animium 3D Models</title>
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	<link>https://animium.com</link>
	<description>3D Models and Motion Capture files</description>
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	<title>3dsmax &#8211; Animium 3D Models</title>
	<link>https://animium.com</link>
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	<item>
		<title>Animate with Reaction Manager in 3ds max</title>
		<link>https://animium.com/2014/07/animate-with-reaction-manager-in-3ds</link>
					<comments>https://animium.com/2014/07/animate-with-reaction-manager-in-3ds#comments</comments>
		
		<dc:creator><![CDATA[admin]]></dc:creator>
		<pubDate>Sat, 05 Jul 2014 09:00:00 +0000</pubDate>
				<category><![CDATA[3D Tutorials]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[3dsmax]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[character]]></category>
		<category><![CDATA[reaction manager]]></category>
		<category><![CDATA[rigging]]></category>
		<category><![CDATA[tutorial]]></category>
		<guid isPermaLink="false">http://animium.com/2010/10/animate-with-reaction-manager-in-3ds-max/</guid>

					<description><![CDATA[<p><img src="https://animium.com/wp-content/uploads/2012/10/file.jpg" width="450" height="164" /></p>Reaction Manager is an interesting tool that simplifies certain complex process of animating in 3ds max. In this tutorial lets get the basic idea of what Reaction Manager is. This is what we are going to do. We will animate a few set of bones to simulate the fingers in our hand. This tutorial will...<div class="read-more-link"><a href="https://animium.com/2014/07/animate-with-reaction-manager-in-3ds">Read More</a></div>]]></description>
		
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			<slash:comments>2</slash:comments>
		
		
		<media:content medium="image" url="https://animium.com/wp-content/uploads/2012/10/file.jpg" width="450" height="164" />	</item>
		<item>
		<title>Hummer H2 3d model</title>
		<link>https://animium.com/2013/08/hummer-h2-3d-model</link>
					<comments>https://animium.com/2013/08/hummer-h2-3d-model#comments</comments>
		
		<dc:creator><![CDATA[phoenix]]></dc:creator>
		<pubDate>Wed, 21 Aug 2013 17:13:30 +0000</pubDate>
				<category><![CDATA[3D Vehicles]]></category>
		<category><![CDATA[3d model]]></category>
		<category><![CDATA[3dsmax]]></category>
		<category><![CDATA[free 3d models]]></category>
		<category><![CDATA[hummer h2]]></category>
		<category><![CDATA[hummer h2 3ds max download]]></category>
		<category><![CDATA[SUV]]></category>
		<category><![CDATA[vehicle]]></category>
		<guid isPermaLink="false">http://animium.com/?p=13405</guid>

					<description><![CDATA[<p><img src="https://animium.com/wp-content/uploads/2013/08/hummer_h2_a.jpg" width="500" height="164" /></p>Midpoly 3d model of Hummer H2 with detailed exterior and interior. Download available in various 3d formats. Included textures and materials for finalrender setup on 3dsmax. More 3d models Angel Shark Asian Arowana Bench Chapel]]></description>
		
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			<slash:comments>1</slash:comments>
		
		
		<media:content medium="image" url="https://animium.com/wp-content/uploads/2013/08/hummer_h2_a.jpg" width="500" height="164" />	</item>
		<item>
		<title>Autodesk Extension 2013</title>
		<link>https://animium.com/2012/08/autodesk-extension-2013</link>
					<comments>https://animium.com/2012/08/autodesk-extension-2013#respond</comments>
		
		<dc:creator><![CDATA[admin]]></dc:creator>
		<pubDate>Mon, 06 Aug 2012 22:35:36 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[2013]]></category>
		<category><![CDATA[3dsmax]]></category>
		<category><![CDATA[autodesk]]></category>
		<category><![CDATA[extensions]]></category>
		<category><![CDATA[maya]]></category>
		<guid isPermaLink="false">http://www.animium.com/?p=2983</guid>

					<description><![CDATA[<p><img src="https://animium.com/wp-content/uploads/2012/08/3ds_max_2013_extenstion_mparticles1.jpg" width="500" height="164" /></p>Autodesk Inc., has announced new extensions for Autodesk Maya 2013 and Autodesk 3ds Max 2013 3D animation software, which are included in the Autodesk Entertainment Creation Suites 2013. It will be available to users with active subscriptions, the extensions will help artists create more sophisticated physical simulations, as it enhances the power and flexibility of...<div class="read-more-link"><a href="https://animium.com/2012/08/autodesk-extension-2013">Read More</a></div>]]></description>
		
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			<slash:comments>0</slash:comments>
		
		
		<media:content medium="image" url="https://animium.com/wp-content/uploads/2012/08/3ds_max_2013_extenstion_mparticles1.jpg" width="500" height="164" />	</item>
		<item>
		<title>Translucent Shader in 3ds max</title>
		<link>https://animium.com/2011/10/translucent-shader-in-3ds-max</link>
					<comments>https://animium.com/2011/10/translucent-shader-in-3ds-max#respond</comments>
		
		<dc:creator><![CDATA[admin]]></dc:creator>
		<pubDate>Sun, 02 Oct 2011 07:35:31 +0000</pubDate>
				<category><![CDATA[3D Tutorials]]></category>
		<category><![CDATA[3dsmax]]></category>
		<category><![CDATA[lighting]]></category>
		<category><![CDATA[materials]]></category>
		<category><![CDATA[rendering]]></category>
		<category><![CDATA[shader]]></category>
		<category><![CDATA[simulation]]></category>
		<category><![CDATA[spot light]]></category>
		<category><![CDATA[translucent]]></category>
		<category><![CDATA[tutorial]]></category>
		<category><![CDATA[volume light]]></category>
		<guid isPermaLink="false">http://www.animium.com/?p=2039</guid>

					<description><![CDATA[<p><img src="https://animium.com/wp-content/uploads/2011/10/translucent_shader13.jpg" width="500" height="164" /></p>Lighting and Rendering is a complex task in 3D animation as it involves proper understanding of the behaviour of light and its interaction with objects in the environment. Some of the complex lighting involves Raytracing, Reflection, Global Illumination, Ambient Occlusion, Translucency etc. The Translucent shader in 3ds Max helps in the simulation of objects like...<div class="read-more-link"><a href="https://animium.com/2011/10/translucent-shader-in-3ds-max">Read More</a></div>]]></description>
		
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			<slash:comments>0</slash:comments>
		
		
		<media:content medium="image" url="https://animium.com/wp-content/uploads/2011/10/translucent_shader13.jpg" width="500" height="164" />	</item>
		<item>
		<title>Reactor &#8211; Toy Car in 3dsmax</title>
		<link>https://animium.com/2009/02/reactor-toy-car-in-3dsmax</link>
					<comments>https://animium.com/2009/02/reactor-toy-car-in-3dsmax#respond</comments>
		
		<dc:creator><![CDATA[admin]]></dc:creator>
		<pubDate>Sun, 15 Feb 2009 17:31:00 +0000</pubDate>
				<category><![CDATA[3D Tutorials]]></category>
		<category><![CDATA[3dsmax]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[car]]></category>
		<category><![CDATA[reactor]]></category>
		<category><![CDATA[rigging]]></category>
		<guid isPermaLink="false">http://animium.com/2009/02/reactor-toy-car-in-3dsmax/</guid>

					<description><![CDATA[<p><img src="https://animium.com/wp-content/uploads/2012/10/toy1.jpg" width="400" height="164" /></p>Toy car is a Reactor component in 3dsmax which can be used to animate a car in a realistic way. In this tutorial we will be animating a car with 3dsmax Reactor's Toy car. 3d model of a car is provided, which we will be using in the tutorial. The car is grouped in such...<div class="read-more-link"><a href="https://animium.com/2009/02/reactor-toy-car-in-3dsmax">Read More</a></div>]]></description>
		
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			<slash:comments>0</slash:comments>
		
		
		<media:content medium="image" url="https://animium.com/wp-content/uploads/2012/10/toy1.jpg" width="400" height="164" />	</item>
		<item>
		<title>Shell Modifier in 3dsmax</title>
		<link>https://animium.com/2009/02/shell-modifier-in-3dsmax</link>
					<comments>https://animium.com/2009/02/shell-modifier-in-3dsmax#respond</comments>
		
		<dc:creator><![CDATA[admin]]></dc:creator>
		<pubDate>Mon, 09 Feb 2009 19:16:00 +0000</pubDate>
				<category><![CDATA[3D Tutorials]]></category>
		<category><![CDATA[3dsmax]]></category>
		<category><![CDATA[modelling]]></category>
		<category><![CDATA[modifiers]]></category>
		<category><![CDATA[tutorial]]></category>
		<guid isPermaLink="false">http://animium.com/2009/02/shell-modifier-in-3dsmax/</guid>

					<description><![CDATA[<p><img src="https://animium.com/wp-content/uploads/2012/10/shell1.jpg" width="400" height="164" /></p>Many of us would have faced the problem of polygon flipping while importing .3ds or .obj files. In this tutorial I am going to simulate the polygon flipping scenario and a way to rectify it. The Shell modifier in max is useful in achieving this. Polygon flipping is basically the direction of normals facing the...<div class="read-more-link"><a href="https://animium.com/2009/02/shell-modifier-in-3dsmax">Read More</a></div>]]></description>
		
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			<slash:comments>0</slash:comments>
		
		
		<media:content medium="image" url="https://animium.com/wp-content/uploads/2012/10/shell1.jpg" width="400" height="164" />	</item>
		<item>
		<title>Attribute Holder in 3dsmax</title>
		<link>https://animium.com/2009/02/attribute-holder-in-3dsmax</link>
					<comments>https://animium.com/2009/02/attribute-holder-in-3dsmax#comments</comments>
		
		<dc:creator><![CDATA[admin]]></dc:creator>
		<pubDate>Sun, 01 Feb 2009 14:00:00 +0000</pubDate>
				<category><![CDATA[3D Tutorials]]></category>
		<category><![CDATA[3dsmax]]></category>
		<category><![CDATA[attribute]]></category>
		<category><![CDATA[modifier]]></category>
		<category><![CDATA[wiring]]></category>
		<guid isPermaLink="false">http://animium.com/2009/02/attribute-holder-in-3dsmax/</guid>

					<description><![CDATA[<p><img src="https://animium.com/wp-content/uploads/2012/10/ah1.jpg" width="184" height="164" /></p>Attribute Holder is a modifier in 3dsmax, which helps us to add a custom attribute to an object in 3dsmax. For example, if a Bend modifier is applied over a Box object in 3dsmax, you could either control the Bend parameters or the Box's parameters by switching between the Bend modifier and the Box object....<div class="read-more-link"><a href="https://animium.com/2009/02/attribute-holder-in-3dsmax">Read More</a></div>]]></description>
		
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			<slash:comments>1</slash:comments>
		
		
		<media:content medium="image" url="https://animium.com/wp-content/uploads/2012/10/ah1.jpg" width="184" height="164" />	</item>
		<item>
		<title>Realistic electron microscope material in 3dsmax</title>
		<link>https://animium.com/2008/11/realistic-electron-microscope-material</link>
					<comments>https://animium.com/2008/11/realistic-electron-microscope-material#comments</comments>
		
		<dc:creator><![CDATA[admin]]></dc:creator>
		<pubDate>Wed, 12 Nov 2008 06:42:00 +0000</pubDate>
				<category><![CDATA[3D Tutorials]]></category>
		<category><![CDATA[3d cell]]></category>
		<category><![CDATA[3dsmax]]></category>
		<category><![CDATA[material]]></category>
		<category><![CDATA[shader]]></category>
		<guid isPermaLink="false">http://animium.com/2008/11/realistic-electron-microscope-material-in-3dsmax/</guid>

					<description><![CDATA[<p><img src="https://animium.com/wp-content/uploads/2012/10/electron1.jpg" width="368" height="164" /></p>In this tutorial lets create a biological cell under electron microscope. You can use this effect for any biological cell renderings. 1. Press m on your keyboard to open 3dsmax material editor, name the first free material slot as electron. (Refer Picture1) 2. From the maps slot choose diffuse map and click on the button...<div class="read-more-link"><a href="https://animium.com/2008/11/realistic-electron-microscope-material">Read More</a></div>]]></description>
		
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		<media:content medium="image" url="https://animium.com/wp-content/uploads/2012/10/electron1.jpg" width="368" height="164" />	</item>
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