Free 3d models

Free 3D Models and 3D Tutorials


 
Posts Tagged ‘tutorial’
 

 
4 votes, average: 4.75 out of 54 votes, average: 4.75 out of 54 votes, average: 4.75 out of 54 votes, average: 4.75 out of 54 votes, average: 4.75 out of 5

Animate with Reaction Manager in 3ds max

Reaction Manager is an interesting tool that simplifies certain complex process of animating in 3ds max. In this tutorial lets get the basic idea of what Reaction Manager is. This is what we are going to do. We will animate a f...
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2 votes, average: 5.00 out of 52 votes, average: 5.00 out of 52 votes, average: 5.00 out of 52 votes, average: 5.00 out of 52 votes, average: 5.00 out of 5

Translucent Shader in 3ds max

Lighting and Rendering is a complex task in 3D animation as it involves proper understanding of the behaviour of light and its interaction with objects in the environment. Some of the complex lighting involves Raytracing, Refle...
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2 votes, average: 5.00 out of 52 votes, average: 5.00 out of 52 votes, average: 5.00 out of 52 votes, average: 5.00 out of 52 votes, average: 5.00 out of 5

Flag animation in 3ds Max

Flex Modifier – Part2 Flex Modifier as discussed in the tutorial Flex Modifier in 3ds max – Part1 can be combined with Space warps and Deflectors in 3ds Max to simulate realistic animations and collisions. In this t...
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2 votes, average: 5.00 out of 52 votes, average: 5.00 out of 52 votes, average: 5.00 out of 52 votes, average: 5.00 out of 52 votes, average: 5.00 out of 5

Flex Modifier in 3ds Max – Part1

Creation of 3D characters and animating them in a realistic way requires a lot of skill. One of the principles of traditional animation is the use of secondary motion to achieve realism. secondary motion is a technique where th...
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0 votes, average: 0.00 out of 50 votes, average: 0.00 out of 50 votes, average: 0.00 out of 50 votes, average: 0.00 out of 50 votes, average: 0.00 out of 5

Shell Modifier in 3dsmax

Many of us would have faced the problem of polygon flipping while importing .3ds or .obj files. In this tutorial I am going to simulate the polygon flipping scenario and a way to rectify it. The Shell modifier in max is useful ...
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