Free 3d models

Free 3D Models and 3D Tutorials



News

August 7, 2012

NVIDIA OpenGL 4.3 Driver

1 Star2 Stars3 Stars4 Stars5 Stars (No Ratings Yet)
Loading...

NVIDIA R305.53 Beta: First OpenGL 4.3 Driver Available

OpenGL 4.3 specifications was released yesterday at SIGGRAPH 2012 and NVIDIA gives us the first OpenGL 4.3 capable driver for those who want to play with new OpenGL stuff. OpenGL 4.3 is available on GeForce GTX 400, GTX 500 and GTX 600.

You can download the Windows and Linux versions here.

Compared to R304.48, this new driver exposes 34 new extensions for a total of 335 OpenGL extensions (GL=309 and WGL=26). These new extensions are related to OpenGL 4.3 (ARB ones) and to OpenGL ES 3.0 (OES ones).

The new GL_KHR_compressed_texture_astc_ldr extension is not yet supported but it should be a matter of time unless the hardware is not ready for ASTC (GL_KHR_compressed_texture_astc_ldr is not part of OpenGL 4.3).

Here are the new extensions exposed for a GeForce GTX 680 under Win7 64-bit:

  •     GL_ARB_arrays_of_arrays
  •     GL_ARB_clear_buffer_object
  •     GL_ARB_compute_shader
  •     GL_ARB_copy_image
  •     GL_ARB_ES3_compatibility
  •     GL_ARB_explicit_uniform_location
  •     GL_ARB_fragment_layer_viewport
  •     GL_ARB_framebuffer_no_attachments
  •     GL_ARB_internalformat_query2
  •     GL_ARB_invalidate_subdata
  •     GL_ARB_multi_draw_indirect
  •     GL_ARB_program_interface_query
  •     GL_ARB_robust_buffer_access_behavior
  •     GL_ARB_shader_image_size
  •     GL_ARB_shader_storage_buffer_object
  •     GL_ARB_stencil_texturing
  •     GL_ARB_texture_buffer_range
  •     GL_ARB_texture_query_levels
  •     GL_ARB_texture_storage_multisample
  •     GL_ARB_texture_view
  •     GL_ARB_vertex_attrib_binding
  •     GL_KHR_debug
  •     GL_NV_compute_program5
  •     GL_NV_shader_storage_buffer_object
  •     GL_OES_compressed_ETC2_RGB8_texture
  •     GL_OES_compressed_ETC2_sRGB8_texture
  •     GL_OES_compressed_ETC2_punchthroughA_RGBA8_texture
  •     GL_OES_compressed_ETC2_punchthroughA_sRGB8_alpha_texture
  •     GL_OES_compressed_ETC2_RGBA8_texture
  •     GL_OES_compressed_ETC2_sRGB8_alpha8_texture
  •     GL_OES_compressed_EAC_R11_unsigned_texture
  •     GL_OES_compressed_EAC_R11_signed_texture
  •     GL_OES_compressed_EAC_RG11_unsigned_texture
  •     GL_OES_compressed_EAC_RG11_signed_texture







 
 

 
8 votes, average: 4.38 out of 58 votes, average: 4.38 out of 58 votes, average: 4.38 out of 58 votes, average: 4.38 out of 58 votes, average: 4.38 out of 5

3D Character with DirectX Shader

3D Character model Highly detailed Lowpoly 3D Character with Realtime shader for DirectX . Provided 3dsmax version 9 and above. High resolution textures with Ambient Occlusion, Bump, Normal and Diffuse maps.   Related Post...
6 years ago
0

 
 
0 votes, average: 0.00 out of 50 votes, average: 0.00 out of 50 votes, average: 0.00 out of 50 votes, average: 0.00 out of 50 votes, average: 0.00 out of 5

NVIDIA R306.02 Beta Driver for Win7 and Win8

Today is the driver day for NVIDIA. After releasing a new driver for Linux (R304.43), NVIDIA rolls out a new driver for latest versions of Windows, I mean Win7 and Win8. This driver supports the new GTX 660 Ti, installs PhysX v...
6 years ago
0

 




0 Comments


Be the first to comment!


You must be logged in to post a comment.