Brachiosaurus 3d model in .max and .obj - 6.8MB
Modelled, Textured and Rendered in 3dsmax
Modelling : I am not an expert modeller, but started with a box, converted to editable poly and started detailing by subdividing the box and extruding for neck arms and tail.

UVW Mapping made simple

Texturing: For texturing I followed a simple method,

  1. Apply a basic material (standard material) over the mesh.
  2. Place a skylight.
  3. Use Render to Texture option and render.

(Render to Texture is available as a 3dsmax feature , can be rendered with renderers like Default Scanline, Mental Ray, Vray or Finalrender.)

this will automatically unwrap the mesh, and render it into a image (tga or jpeg) with all the shadows baked into it.I rendered it at the resolution of 4000 X 4000 (JPEG),
then this image can be used as a reference to paint the texture.

For your reference I have saved the UVW co-ordinates in a file.

Take a look at the texture, the whole mesh mapped into small pieces.

For bump map I uses grayscale option on the original diffuse map and adjusted brightness and contrast.

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