Texturing: For texturing I followed a simple method,
- Apply a basic material (standard material) over the mesh.
- Place a skylight.
- Use Render to Texture option and render.
(Render to Texture is available as a 3dsmax feature , can be rendered with renderers like Default Scanline, Mental Ray, Vray or Finalrender.)
this will automatically unwrap the mesh, and render it into a image (tga or jpeg) with all the shadows baked into it.I rendered it at the resolution of 4000 X 4000 (JPEG),
then this image can be used as a reference to paint the texture.
For your reference I have saved the UVW co-ordinates in a file.
Take a look at the texture, the whole mesh mapped into small pieces.
For bump map I uses grayscale option on the original diffuse map and adjusted brightness and contrast.